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̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Field of View | Ä̾Ρ§FOV¡£¥²¡¼¥à¤Î»ëÌî³Ñ¤òÀßÄꤹ¤ë | ¤ª¹¥¤ß |
Head Bob | ¥×¥ì¥¤¥ä¡¼¤¬°ÜÆ°¤·¤Æ¤ëºÝ¤Ë²èÌ̤¬Íɤì¤ë¤è¤¦¤Ë¤Ê¤ë | ¤ª¹¥¤ß |
Crosshair | ¥¯¥í¥¹¥Ø¥¢¡£½Æ¤Ê¤É¤ò¹½¤¨¤¿ºÝ¤Ë¡¢¾È½à¤ò²èÌÌÃæ¤Ëɽ¼¨¤¹¤ë | ON |
Hit Cross | ¹¶·â¤¬Åö¤¿¤Ã¤¿ºÝ¡¢²èÌ̤Ëɽ¼¨¤µ¤»¤ÆÅö¤¿¤Ã¤¿¤«¤òʬ¤«¤ê¤ä¤¹¤¯¤¹¤ë | ON |
Hurt Flash | ¹¶·â¤ò¼õ¤±¤¿ºÝ¡¢¤É¤³¤«¤é¹¶·â¤ò¼õ¤±¤¿¤«¤òÀ𷿤ǰì»þŪ¤Ëɽ¼¨¤µ¤»¤ë | ON |
Compass Visibility | ¥³¥ó¥Ñ¥¹¤òɽ¼¨¡¢Èóɽ¼¨¡¢°ì»þŪ¡¢ÀÚ¤êÂؤ¨¤Î¤¤¤º¤ì¤«¤ËÀßÄê¤Ç¤¤ë | ¤ª¹¥¤ß |
FPS Counter | ON¤Ë¤¹¤ë¤È²èÌ̺¸²¼¤Ëɽ¼¨¤µ¤ì¡¢¡ÖFPS¡×¡Ö¥á¥â¥ê»ÈÍÑÎ̡סÖPING¡×¤¬¸«¤ì¤ë | ¤ª¹¥¤ß |
Rich Presence | Steam¤Î¥Õ¥ì¥ó¥É¥ê¥¹¥È¤Ë¼«Ê¬¤¬Rust¤ò¥×¥ì¥¤Ãæ¤Ê¤Î¤¬É½¼¨¤µ¤ì¤ë | ÇÛ¿®¼Ô¤ÏOFF¿ä¾© |
Bag Gifting | ¼«Ê¬¤Ø¤Î¥ê¥¹¥Ý¡¼¥ó¾ì½ê¤ÎÀßÃÖ¤òÀ©¸Â¤¹¤ë¡Öï¤Ç¤â¡×¡Ö ¥Á¡¼¥à¤Î¤ß¡×¡Ö ̵¸ú¡× | ¤ª¹¥¤ß |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Nudity | ¥×¥ì¥¤¥ä¡¼¤¬Íç¤Î»þ¤Îɽ¼¨¡£¡Ö¤Ê¤·¡×¡Ö¥â¥¶¥¤¥¯¡×¡Ö²¼Ãå(¥²¡¼¥à¥×¥ì¥¤¤Ë¤Ï±Æ¶Á¤Ê¤¯É½¼¨¤µ¤»¤ë¤À¤±)¡× | ÇÛ¿®¼Ô¤Ï¤Ê¤·°Ê³°¤ò¿ä¾© |
Hide Signs | ´ÇÈĤËɽ¼¨¤µ¤ì¤ë³¨¤òÀ©¸Â¤¹¤ë¤³¤È¤ÇÈÜàФʳ¨Åù¤òɽ¼¨¤µ¤»¤Ê¤¤¤è¤¦¤Ë¤¹¤ë | ÇÛ¿®¼Ô¤ÏON¿ä¾© |
Show Blood | ¹¶·â¤ò¼õ¤±¤¿¤È¤¤Ê¤É¤Î·ì¤ÎÀÖ¿§¤òÇò¿§¤ËÊѹ¹ | ¤ª¹¥¤ß |
Internet Audio Streams | ¥¢¥¤¥Æ¥à¡Ö¥Ö¡¼¥à¥Ü¥Ã¥¯¥¹¡×¤«¤é¥«¥¹¥¿¥àURL¤Çή¤»¤ë²»À¼¥Ç¡¼¥¿¤òÀ©¸Â(Ãøºî¸¢¿¯³²Âкö) | ÇÛ¿®¼Ô¤ÏOFF¤ò¿ä¾© |
Censor Recordings | ¥¢¥¤¥Æ¥à¡Ö¥«¥»¥Ã¥È¥ì¥³¡¼¥É¡×¤«¤éºÆÀ¸¤µ¤ì¤ë¥«¥»¥Ã¥È¥Æ¡¼¥×¤ÎÏ¿²»ÆâÍƤòÀ©¸Â¤¹¤ë | ÇÛ¿®¼Ô¤ÏON¤ò¿ä¾© |
Limit Flashing | ¥¢¥¤¥Æ¥à¡Ö¥ì¡¼¥¶¡¼¥é¥¤¥È¡×¤Ë¤è¤ë¥é¥¤¥È¤Î·ã¤·¤¤ÅÀÌǤòÀ©¸Â¤¹¤ë | ÇÛ¿®¼Ô¤ÏON¤ò¿ä¾© |
Streamer Mode | ÇÛ¿®¼Ô¥â¡¼¥É¡£¡Ö»²²Ã¤·¤Æ¤¤¤ë¥µ¡¼¥Ð¡¼Ì¾¤òÈóɽ¼¨¡×¡Ö¥×¥ì¥¤¥ä¡¼Ì¾¤òµ¶Áõ¡×¡Ö»àË´»þ¤Î¥ê¥¹¥Ý¡¼¥óÁªÂò²èÌ̤ǤΥޥå×Èóɽ¼¨¡×¤Ê¤ÉÇÛ¿®¼Ô¤Ø¤Î¸Î°Õ¤ÊÀÜ¿¨¤ò¤µ¤ì¤Ê¤¤¤è¤¦¤Ë¤¹¤ëÀßÄê | ÇÛ¿®¼Ô¤ÏON¤ò¿ä¾© |
Steam NickName | ¥²¡¼¥àÆâ¤Î̾Á°´Ø·¸¤Ê¤¯Steam̾¤òɽ¼¨¤µ¤»¤ëÀßÄê¡£¥¹¥È¥ê¡¼¥Þ¡¼¥â¡¼¥É¤Ç¤âÂÐ¾Ý | ÇÛ¿®¼Ô¤ÏOFF¤ò¿ä¾© |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Max GIBS | ·úʪ¤Ê¤É¤¬Ç˲õ¤µ¤ì¤¿ºÝ¤ÎÇËÊÒ¤òɽ¼¨¤¹¤ë¿ô¡£¥¼¥í¤À¤ÈÇ˲õ¤·¤¿ºÝ¤Ë°ì»þŪ¤Ëɽ¼¨¤µ¤ì¤ë»Ä³¼¤¬É½¼¨¤µ¤ì¤Ê¤¤¤Î¤Ç¥ê¥¢¥ë¤µ¤Ë·ç¤±¤ë¾ì¹ç¤â¤¢¤ë | 0 |
Creation Effects | ·úÃÛ¤ò¥¢¥Ã¥×¥°¥ì¡¼¥É¤·¤¿ºÝ¤Î¥¢¥Ë¥á¡¼¥·¥ç¥óÀßÄê¡£¸«±É¤¨¤Ï¤è¤¯¤Ê¤ë¤¬¡¢¹â®·úÃÛ¤¹¤ë¤È¶Ï¤«¤Ë¥é¥°¤¬È¯À¸¤¹¤ë¡¦¡¦¡¦ | OFF |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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User Interface Scale | ¥æ¡¼¥¶¡¼¥¤¥ó¥¿¡¼¥Õ¥§¡¼¥¹¤Î¥¹¥±¡¼¥ëÇÜΨ¡£Ä㤤Äø¾®¤µ¤¯¤Ê¤ë | ¤ª¹¥¤ß |
Show HUD | ¥Ù¥ë¥È¤äÂÎÎÏ¡¢¥³¥ó¥Ñ¥¹¤Ê¤É¤òɽ¼¨¡¢Èóɽ¼¨¤Ë¤¹¤ë¤« | ON |
Show Chat | ²èÌ̺¸¤Î¥µ¡¼¥Ð¡¼Æâ¤Ç¤Î¥Á¥ã¥Ã¥È¤òɽ¼¨¡¢Èóɽ¼¨¤Ë¤¹¤ë¤« | ¤ª¹¥¤ß |
Mute Global Chat | ¥°¥í¡¼¥Ð¥ë¥Á¥ã¥Ã¥È¤Î¤ß¤òÈóɽ¼¨¤Ë¤µ¤»¤Æ¥Á¡¼¥à¥Á¥ã¥Ã¥È¤Ïɽ¼¨¤µ¤»¤ë¤« | ¤ª¹¥¤ß |
Auto-Switch Chat Channels | ¥²¡¼¥à¤ò»Ï¤á¤ëºÝ¤Î¥²¡¼¥à¥Á¥ã¥Ã¥È¥°¥ë¡¼¥×¤Ë¼«Æ°Åª¤ËÀÚ¤êÂؤ¨¤ë¤« | ON |
Show NameTags | ¥×¥ì¥¤¥ä¡¼Ì¾¤Îɽ¼¨ÀßÄê | ON |
Game Tips | ¥²¡¼¥à¥Ò¥ó¥È¤òɽ¼¨¤µ¤»¤ë¤« | ¤ª¹¥¤ß |
Inventory Olayer Model | ¥¤¥ó¥Ù¥ó¥È¥ê²èÌ̤κ¸Â¦¤Î¼«Ê¬¤Î¥×¥ì¥¤¥ä¡¼¥â¥Ç¥ë¤òɽ¼¨¤µ¤»¤ë¤« | ON |
Hide Text While in ADS | ADSÃæ(¾È½à¤ò¹ç¤ï¤»¤Æ¹½¤¨¤Æ¤¤¤ë¾õÂÖ)¤Ë¥Æ¥¥¹¥È¤òɽ¼¨¤µ¤»¤ë¤« | OFF |
Block Emoji | ³¨Ê¸»ú¤Îɽ¼¨¤ò¥Ö¥í¥Ã¥¯¤¹¤ë | ¤ª¹¥¤ß |
Block Emoji Animations | ³¨Ê¸»ú¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Î¤ß¤ò¥Ö¥í¥Ã¥¯¤¹¤ë | ¤ª¹¥¤ß |
Block Server Emoji | ¥µ¡¼¥Ð¡¼¤ÇÄɲ䵤줿¥«¥¹¥¿¥à³¨Ê¸»ú¤Îɽ¼¨¤ò¥Ö¥í¥Ã¥¯¤¹¤ë | ¤ª¹¥¤ß |
Show Death On Compass | ¼«Ê¬¤¬»àË´¤·¤¿¥Ý¥¤¥ó¥È¤ò¥³¥ó¥Ñ¥¹¤Ëɽ¼¨¤µ¤»¤ë | ON |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Master Volume | Rust¤Î¤¹¤Ù¤Æ¤Î²»ÎÌ | ¤ª¹¥¤ß |
Music Volume | BGM²»ÎÌ | ¤ª¹¥¤ß |
Menu Music Volume | ¥á¥Ë¥å¡¼²èÌ̤ǤÎBGM²»ÎÌ | ¤ª¹¥¤ß |
Voices Volume | ¥Ü¥¤¥¹¥Á¥ã¥Ã¥È¤Îʹ¤³¤¨¤ë²»ÎÌ | ¤ª¹¥¤ß |
Game Sounds Volume | ¥²¡¼¥à¥µ¥¦¥ó¥É(½ÆÀ¼)Åù¤Î²»ÎÌ | ¤ª¹¥¤ß |
Instruments Volume | ³Ú´ï¤Î²»ÎÌ | ¤ª¹¥¤ß |
Voice Props Volume | Voice Props DLC¤Î¥¢¥¤¥Æ¥à¤ò»È¤Ã¤ÆȯÀ¸¤µ¤»¤ë²»ÎÌ | ¤ª¹¥¤ß |
Events Volume | ¥¤¥Ù¥ó¥È³«»Ï»þ¤Î²»ÎÌ | ¤ª¹¥¤ß |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Mouse Sensitivity | ¥Þ¥¦¥¹¤ÎÆþÎÏ´¶ÅÙÀßÄê¡£¹â¤¤Äø´¶ÅÙ¤¬¹â¤¤ | ¤ª¹¥¤ß |
Aiming Mouse Sensitivity | ½Æ¤Ê¤É¤ò¥¨¥¤¥à¤·¤Æ¤ëºÝ¤Î¥Þ¥¦¥¹´¶ÅÙ | ¤ª¹¥¤ß |
Vehicle Sensitivity | ¾è¤êʪ¤ò±¿Å¾¤¹¤ëºÝ¤Î´¶ÅÙ | ¤ª¹¥¤ß |
Flip Y Axis | Y¼´¡¢¤Ä¤Þ¤ê¤Ï¾å²¼Áàºî¤òȿž¤µ¤»¤ë | ¤ª¹¥¤ß |
Vehicle Flip Y Axis | ¥Ø¥êÅù¤Î¾è¤êʪ¤ÎÁàºî¤ÎY¼´(¾å²¼)¤òȿž¤µ¤»¤ë | ¤ª¹¥¤ß |
Auto Transmit Voice | ON¤Ë¤¹¤ë¤È¾ï¤ËVC¤¬¥ª¥ó¤Î¾õÂ֤ˤʤë | ¤ª¹¥¤ß |
Toggle Duck | ON¤Ë¤¹¤ë¤È¤·¤ã¤¬¤ß¤ò²¡¤·¤Ã¤Ñ¤Ê¤·¤«¤éÀÚ¤êÂؤ¨¥¿¥¤¥×¤Ë¤¹¤ë | ¤ª¹¥¤ß |
Toggle ADS | ½Æ¤Ê¤É¤ò¹½¤¨¤ëÆ°ºî¤¬²¡¤·¤Ã¤Ñ¤Ê¤·¤«¤éÀÚ¤êÂؤ¨¥¿¥¤¥×¤Ë¤¹¤ë | ¤ª¹¥¤ß |
Radial Menu | ¥é¥¸¥¢¥ë¥á¥Ë¥å¡¼(ÊüʪÀþ¾õ¤Î¥á¥Ë¥å¡¼)¤Îɽ¼¨¤ò²¡¤·¤Ã¤Ñ¤Ê¤·¤«ÀÚ¤êÂؤ¨¤¹¤ë¥¿¥¤¥×¤Ë¤¹¤ë¤« | ¤ª¹¥¤ß |
Vehicle Dismount Hold Time | ¾è¤êʪ¤ò¹ß¤ê¤ëºÝ¤Ë²¿ÉÃĹ²¡¤·¤¹¤ë¤Î¤«¤òÀßÄê¡£0¤Ï¥Û¡¼¥ë¥É¤Ê¤·¤Ç¹ß¤ê¤ë | ¤ª¹¥¤ß |
Always Sprint | Êâ¤Æ°ºî¤ò¤Ê¤¯¤·¾ï¤ËÁö¤Ã¤Æ¤¤¤ë¾õÂ֤ˤ¹¤ë | ¤ª¹¥¤ß |
MIDI Input | MIDI¥±¡¼¥Ö¥ë¤ÎÆþÎϤò͸ú¤Ë¤¹¤ë | ¤ª¹¥¤ß |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Ground Vehicle | ÃϾå¤Î¾è¤êʪ¤ò¹ß¼Ö¥Ü¥¿¥ó¤ò²¿Éò¡¤·Â³¤±¤Æ¹ß¤ê¤ë¤«¤ÎÉÿôÀßÄê | ¤ª¹¥¤ß |
Air Vehicle | ¶õÃæ¤Î¾è¤êʪ¤ò¹ß¼Ö¥Ü¥¿¥ó¤ò²¿Éò¡¤·Â³¤±¤Æ¹ß¤ê¤ë¤«¤ÎÉÿôÀßÄê | ¤ª¹¥¤ß |
Aquatic Vehicle | ¿å¾å¡¢¿åÃæ¤Î¾è¤êʪ¤ò¹ß¼Ö¥Ü¥¿¥ó¤ò²¿Éò¡¤·Â³¤±¤Æ¹ß¤ê¤ë¤«¤ÎÉÿôÀßÄê | ¤ª¹¥¤ß |
Horse | ÇϤι߼֥ܥ¿¥ó¤ò²¿Éò¡¤·Â³¤±¤Æ¹ß¤ê¤ë¤«¤ÎÉÿôÀßÄê | ¤ª¹¥¤ß |
̾¾Î | ÆâÍÆ |
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For Ward | Á°¤ËÆ°¤¯ |
Back Ward | ¸å¤í¤Ë²¼¤¬¤ë |
Left | º¸¤ËÆ°¤¯ |
Right | ±¦¤ËÆ°¤¯ |
Sprint | Áö¤ë |
Duck | ¤·¤ã¤¬¤à |
Jump | ¥¸¥ã¥ó¥× |
Auto Wark | ¼«Æ°Êâ¹Ô |
̾¾Î | ÆâÍÆ |
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Primary Attack | ¼Í·â¡¢¹¶·â |
Secondary Attack | ¹½¤¨¤ë |
Use | »ÈÍÑ |
Reload | ¥ê¥í¡¼¥É |
Head Look | ¥Õ¥ê¡¼¥ë¥Ã¥¯ |
Light Toggle | ¥é¥¤¥È¤Ê¤É¤ÎÀÚ¤êÂؤ¨ |
Fire Mode | ¼Í·â¥â¡¼¥É(ÆÃÄê¤ÎÉð´ï¤Î¤ß͸ú) |
Ping | ¥Ô¥óº¹¤·(Áдã¶À/¥É¥í¡¼¥ó ¤ò»ÈÍÑÃæ¤Î¤ß) |
̾¾Î | ÆâÍÆ |
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Inventory Toggle | ¥¤¥ó¥Ù¥ó¥È¥ê¤ò³«¤¯ |
Crafting Toggle | ¥¯¥é¥Õ¥È¥á¥Ë¥å¡¼¤ò³«¤¯ |
Show Map | ¥Þ¥Ã¥×¤òɽ¼¨ |
Slot 1 | ¥Ù¥ë¥È1¤òÁªÂò |
Slot 2 | ¥Ù¥ë¥È2¤òÁªÂò |
Slot 3 | ¥Ù¥ë¥È3¤òÁªÂò |
Slot 4 | ¥Ù¥ë¥È4¤òÁªÂò |
Slot 5 | ¥Ù¥ë¥È5¤òÁªÂò |
Slot 6 | ¥Ù¥ë¥È6¤òÁªÂò |
Holster Item | ¥Û¥ë¥¹¥¿¡¼¥¢¥¤¥Æ¥à¤òÁªÂò |
Next Slot | ¼¡¤Î¥¹¥í¥Ã¥È¤Ø°ÜÆ° |
Previous Slot | Á°¤Î¥¹¥í¥Ã¥È¤ØÌá¤ë |
Drop Item(Single) | ¥¢¥¤¥Æ¥à¤ò1¸Ä¤À¤±Íî¤È¤¹ |
Drop Item(Stack) | 1¥¹¥¿¥Ã¥¯¤Î¥¢¥¤¥Æ¥à¤òÍî¤È¤¹ |
Hover Loot | ¥Û¥Ð¡¼¥ë¡¼¥È |
̾¾Î | ÆâÍÆ |
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A Note | A¥Î¡¼¥Ä¤òÃƤ¯ |
A# Note | A#¥Î¡¼¥Ä¤òÃƤ¯ |
G Note | G¥Î¡¼¥Ä¤òÃƤ¯ |
G# Note | G#¥Î¡¼¥Ä¤òÃƤ¯ |
C Note | C¥Î¡¼¥Ä¤òÃƤ¯ |
C# Note | C#¥Î¡¼¥Ä¤òÃƤ¯ |
D Note | D¥Î¡¼¥Ä¤òÃƤ¯ |
D# Note | D#¥Î¡¼¥Ä¤òÃƤ¯ |
E Note | E¥Î¡¼¥Ä¤òÃƤ¯ |
E# Note | E#¥Î¡¼¥Ä¤òÃƤ¯ |
F Note | F¥Î¡¼¥Ä¤òÃƤ¯ |
F# Note | F#¥Î¡¼¥Ä¤òÃƤ¯ |
B Note | B¥Î¡¼¥Ä¤òÃƤ¯ |
B# Note | B#¥Î¡¼¥Ä¤òÃƤ¯ |
Sharp Note | ¥·¥ã¡¼¥×¥Î¡¼¥Ä¤òÃƤ¯ |
Octave Up | ¥ª¥¯¥¿¡¼¥Ö¾å¤²¤ë |
̾¾Î | ÆâÍÆ |
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Developper Console | ³«È¯¼ÔÍÑ¥³¥ó¥½¡¼¥ë¤òɽ¼¨ |
Examine Held Item | ¼ê¤Ë¹½¤¨¤ë¥¢¥¤¥Æ¥à¤ò´Õ¾Þ¤¹¤ë |
Gesture | ¥¸¥§¥¹¥Á¥ã¡¼¥á¥Ë¥å¡¼¤ò³«¤¯ |
Change Vehicle Seat | ¾è¤êʪºÂÀʤòÊѤ¨¤ë |
Compass | ¥³¥ó¥Ñ¥¹¤Îɽ¼¨ |
Pets | ¥Ú¥Ã¥È¥á¥Ë¥å¡¼¤ò³«¤¯ |
Focus Map On Player | ¥Þ¥Ã¥×¾ì¤Ç¼«Ê¬¤Î°ÌÃ֤˥ե©¡¼¥«¥¹¤¹¤ë |
Reset to Default | ¥³¥ó¥È¥í¡¼¥ë¤ÇÀßÄꤷ¤¿¹àÌܤò¤¹¤Ù¤Æ¥Ç¥Õ¥©¥ë¥È¤Î¾õÂÖ¤ËÌ᤹ |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Resolution | ¥²¡¼¥à¤Î²òÁüÅÙ | ¤ª¹¥¤ß |
Mode | ¥¦¥£¥ó¥É¥¦¡¢¥Ü¡¼¥À¡¼¥ì¥¹¡¢¥Õ¥ë¥¹¥¯¥ê¡¼¥ó¤Î²èÌ̥⡼¥ÉÀßÄê | ¤ª¹¥¤ß |
VSYNC | ¿âľƱ´ü¡£´Êñ¤Ë¸À¤¦¤È¥Ñ¥½¥³¥ó¤Î¡Ö¥Õ¥ì¡¼¥à¥ì¡¼¥È¡×¤È¥â¥Ë¥¿¡¼Â¦¤Çɽ¼¨¤Ç¤¤ë¡Ö¥ê¥Õ¥ì¥Ã¥·¥å¥ì¡¼¥È¡×¤Îɽ¼¨Ç½ÎϤòÄ´À°¤·±ÇÁü¤ò³ê¤é¤«¤Ëɽ¼¨¤¹¤ëµ¡Ç½ | ¤ª¹¥¤ß |
FPS Limit | ¥²¡¼¥à¤ÎºÇÂçFPS | ¤ª¹¥¤ß |
Apply Changes | ¾åµ¤ÎÀßÄê¤òÊѹ¹¤·¤¿ºÝ¤Ï¤³¤³¤ò¥¯¥ê¥Ã¥¯¤¹¤ë¤³¤È¤ÇÈ¿±Ç¤µ¤ì¤ë | |
Limit FPS In BackGround | ÊÌ¥¦¥£¥ó¥É¥¦¤ËÀÚ¤êÂؤ¨¤Æ¤ëºÝ¡¢¥Ð¥Ã¥¯¥°¥é¥¦¥ó¥É¤Ç¤ÎFPS¤òÀ©¸Â | ¤ª¹¥¤ß |
Limit FPS In Menu | ¥á¥¤¥ó¥á¥Ë¥å¡¼²èÌ̤ÎFPS¤òÀ©¸Â | ¤ª¹¥¤ß |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Graphics Quality | Rust¤ÎÁ´ÂΤΥ°¥é¥Õ¥£¥Ã¥¯ÀßÄê¡£¹â¤¤Äø¹âÉʼÁ¤Ç¹âÉé²Ù | ¤ª¹¥¤ß |
Rander Scale | ºÙÉô¤ÎÉÁ¼ÌÀßÄê¡£¹â¤¤Äø¤è¤êºÙ¤«¤¯ÉÁ¼Ì¤µ¤ì¤ë¤¬¥Ñ¥Õ¥©¡¼¥Þ¥ó¥¹¤¬Äã²¼¤¹¤ë | ¤ª¹¥¤ß |
NVIDIA DLSS | NVIDIAÆȼ«¤Î¥·¥¹¥Æ¥à¤Ë¤è¤ê¡¢Í¸ú»þ¤ÏÂçÉý¤Ê¥Ñ¥Õ¥©¡¼¥Þ¥ó¥¹¸þ¾å¤¬²Äǽ¤È¤Ê¤ë¤¬ RTX¥·¥ê¡¼¥º¤Î¥°¥é¥Õ¥£¥Ã¥¯¥Ü¡¼¥É¤ò»ý¤Ã¤Æ¤Ê¤¤¿Í¤Ï¸ú²Ì¤¬¤Ê¤¤¡¡ ¡¡¤³¤ì¤òON¤Ë¤·¤¿¤³¤È¤Ë¤è¤ëÊѲ½¤ÎÆ°²è¢ªYoutube | NVIDIAÀ½¤ÇRTX¥·¥ê¡¼¥º¤Î¡¡ ¡¡¥°¥é¥Õ¥£¥Ã¥¯¥Ü¡¼¥É½êͼԤÏON |
Shadow Quality | ±Æ¤ÎÉʼÁÀßÄê | ¤ª¹¥¤ß |
Shadow Cascades | ¥«¥á¥é¤¬É½¼¨¤·¤Æ¤ëÊý¸þ¤Î±óÊý¤Î±Æ¤ÎÉʼÁÀßÄê | ¤ª¹¥¤ß |
Max Shadow Lights | ¤è¤ê¿¤¯¤Î¸÷¸»¤¬Æ°ÅªÉ½¼¨¤µ¤ì¡¢Æ°Åª¤Ê±Æ¤òºî¤ê½Ð¤»¤Æ²è¼Á¤¬¸þ¾å¤¹¤ë | ¤ª¹¥¤ß |
Water Quality | ¿å¤ÎÉʼÁ | ¤ª¹¥¤ß |
Water Reflections | ¿åÌ̤ÎÈ¿¼ÍÀßÄê | ¤ª¹¥¤ß |
Shader Level | ¥²¡¼¥àÁ´ÂΤΥ·¥§¡¼¥Ç¥£¥ó¥°¥¯¥ª¥ê¥Æ¥£ÀßÄê¡£¹â¤¤¤È¤è¤ê¥²¡¼¥à¤Ø¤ÎÃé¼ÂÀ¤¬¹â¤¤ | ¤ª¹¥¤ß |
Draw Distance | ÉÁ¼Ìµ÷Î¥¡£¹â¤¤Äø±ó¤¯¤ò¸«¤ì¤ë¤¬¹â¥Ñ¥Õ¥©¡¼¥Þ¥ó¥¹ ¢¨Ä㤤ÄøÄãÉé²Ù¤À¤¬Ä㤹¤®¤ë¤È¡¢¥¨¥¢¡¼¥É¥í¥Ã¥×¤ÎÈô¹Ôµ¡¤¬¸«¤¨¤Ê¤¯¤Ê¤ë¤Î¤ÇÃí°Õ | Ä㤹¤®¤ÏÈó¿ä¾© |
Shadow Distance | ±Æ¤ÎÉÁ¼ÌÈϰϤò¹¤¯¤·¡¢±Æ¤Î¥Ç¥£¥Æ¥£¡¼¥ë¤òÄɲ乤ë | ¤ª¹¥¤ß |
Anisotropic Filtering | °ÛÊýÀ¥Õ¥£¥ë¥¿¥ê¥ó¥°¡£±óµ÷Î¥¡¢Ä㤤³ÑÅÙ¤«¤é¤Î¥Æ¥¯¥¹¥Á¥ã¤ÎÁ¯±ÔÅÙÀßÄê | °ÂÄêÀÍ¥Àè¤Î¿Í¤Ï²¼¤²¤ë¤³¤È¤ò¿ä¾© |
Parallax Mapping | »ëº¹¥Þ¥Ã¥Ô¥ó¥°¤òÄɲä·¡¢¥²¡¼¥à¤Ë±úÆÌ´¶¤ò½Ð¤¹ | °ÂÄêÀÍ¥Àè¤Î¿Í¤Ï²¼¤²¤ë¤³¤È¤ò¿ä¾© |
Global Rendering | ¥Þ¥Ã¥×Á´ÂΤÎÌÚ¤äµòÅÀ¤ÎÉÁ²èµ÷Î¥¤ò±ä¤Ð¤¹ÀßÄêÍÑ͸ú¤Ë¤¹¤ë | ON¤ò¿ä¾© |
Global Render Distance | ¾åµ¤¬ON¤Î»þ¤ËÄ´À°¤¹¤ë¤³¤È¤ÇÉÁ²è¤¹¤ëµ÷Î¥¤òÊѹ¹²Äǽ | º÷Ũ¤òÍ¥À褹¤ë¤È¤Ê¤ë¤È¹â¤¤Êý¤ò¿ä¾© |
Grass Displacement | Áð¤Î¾å¤òÊ⤤¤¿¤È¤¤ËÍɤ줿¤ê¤¹¤ë | ¤ª¹¥¤ß |
Grass Shadows | Áð¤Ë±Æ¤òÄɲ乤ë | ¤ª¹¥¤ß |
NVIDIA Reflex Mode | NVIDIAÆȼ«¤Î¥·¥¹¥Æ¥à¤Ë¤è¤ê¡¢¥Ç¥Ð¥¤¥¹ÆþÎϤΥ饰Åù¤òÂçÉý²þÁ±¤µ¤»¡¢ÀïÆ®¤ËÍÍø¤Ë¤Ê¤ê¤ä¤¹¤¤ GTX 900¥·¥ê¡¼¥º°Ê¹ß¤Î¥°¥é¥Õ¥£¥Ã¥¯¥Ü¡¼¥É¤ò»ý¤Ã¤Æ¤Ê¤¤¿Í¤Ï¸ú²Ì¤¬¤Ê¤¤ | Âбþ¤·¤Æ¤ëÊý¤ÏON¤ò¶¯¤¯¿ä¾© |
NVIDIA Reflex Latency Marker | º¸¥¯¥ê¥Ã¥¯¤ò²¡¤·¤¿¤È¤¤Ë²èÌ̺¸¤ËÇò¤¤ÀµÊý·Á¤òɽ¼¨¤¹¤ë¤è¤¦¤Ë¤¹¤ë | Ãٱ両¾ÚÍѤÎÀßÄê¤Ê¤Î¤ÇÄ̾ï¤ÏOFF |
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Particle Quality | ±ì¤ä½Æ¤Î¥Þ¥º¥ë¥Õ¥é¥Ã¥·¥å¤Ê¤É¤ÎÉʼÁ | °ÂÄêÀÍ¥Àè¤Î¿Í¤Ï²¼¤²¤ë¤³¤È¤ò¿ä¾© |
Object Quality | ·úÃÛʪ¤ä·úʪ¤Î¥Ñ¡¼¥Ä¤ÎºÙ¤«¤¤¤È¤³¤í¤òÉÁ²è¤¹¤ë | °ÂÄêÀÍ¥Àè¤Î¿Í¤Ï²¼¤²¤ë¤³¤È¤ò¿ä¾©¤À¤¬¡¢²¼¤²¤¹¤®¤ë¤È ·ä´Ö¤Ê¤É¤ÎºÙ¤«¤¤¤È¤³¤í¤¬ÉÁ²è¤µ¤ì¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤¦¤Î¤Ç²¼¤²¤¹¤®¤ËÃí°Õ |
Tree Quality | ÌÚ¤ÎÉʼÁ | ¤ª¹¥¤ß |
Max Tree Meshes | ÌÚ¤òɽ¼¨¤¹¤ëÀßÄê | ²¼¤²¤¹¤®¤ë¤È¥Ø¥ê¥³¥×¥¿¡¼¤Ê¤É¤Ç°ÜÆ°¤·¤Æ¤ëºÝ¤ËÉÁ²è¤¬´Ö¤Ë¹ç¤ï¤Ê¤¯¤Ê¤ê ÆÍÁ³ÌܤÎÁ°¤Ë¸½¤ì¤Æ»ö¸Î¤òµ¯¤³¤¹¶²¤ì¤¬¤¢¤ë¤Î¤Ç²¼¤²¤¹¤®¤ËÃí°Õ |
Terrain Quality | ÃÏ·Á¤ÎÉʼÁÀßÄê | Ä㤤¤È±ó¤¯¤Î»³¤ÎÃÏ·Á¤¬´Ê°×²½¤µ¤ì¤ÆÀïÆ®Ì̤ÇÉÔÍø¤Ë¤Ê¤ê¤ä¤¹¤¤¤Î¤Ç ¤è¤Û¤É¤Î»ö¤¬¤Ê¤±¤ì¤Ð80°Ê²¼¤ÏÈó¿ä¾© |
Geass Quality | Áð¤ÎÉʼÁÀßÄê | Ä㤯ÀßÄꤷ´Êά²½¤·¤¹¤®¤ë¤ÈµÕ¤ËŨ¤ò»ëǧ¤·¤Å¤é¤¯¤Ê¤ë¤Î¤ÇÃí°Õ¡£¤·¤«¤·¥Ñ¥Õ¥©¡¼¥Þ¥ó¥¹¤Ë¤â ±Æ¶Á¤¹¤ëÀßÄê¤Ê¤Î¤Ç¼«¿È¤Î¥¹¥Ú¥Ã¥¯¤ÈÍ×ÁêÃÌ¡£¤¿¤À¤·0¤ÏÈó¿ä¾© |
Decor Quality | Áð°Ê³°¤Î²Ö¤òÉÁ¼Ì¤¹¤ëÀßÄê ¥Ñ¥Õ¥©¡¼¥Þ¥ó¥¹¤Ë¤Ï¤µ¤Û¤É±Æ¶Á¤Ï¤Ê¤¤ | ¹â¤¤¤ÈµÕ¤Ë²Ö¤¬¼ÙËâ¤ÇÀïÆ®¤ËÉÔÍø¤Ë¤Ê¤ë¤Î¤Ç¡¢0¤ò¿ä¾© |
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Anti-Aliasing | ¥®¥¶¥®¥¶¤Ëɽ¼¨¤µ¤ì¤Æ¤¤¤ëʪ¤ò³ê¤é¤«¤Ëɽ¼¨¤µ¤»¤ë | ¤ª¹¥¤ß |
Depth of Field | Èï¼Ì³¦¿¼ÅÙ¡£±óµ÷Υɽ¼¨¤µ¤ì¤Æ¤¤¤ë¤â¤Î¤ò¤Ü¤ä¤±¤µ¤»¤ë | OFF |
Ambient Occlusion | ¤ª¸ß¤¤¶áµ÷Î¥¤Ë¤¢¤ë³ä¤ìÌܤ䥪¥Ö¥¸¥§¥¯¥È¤ÎÉôʬ¤Ë¥½¥Õ¥È¤Ê±Æ¤òÄɲ乤ë | ¤ª¹¥¤ß |
High Quality Bloom | ÌÀ¤ë¤¤¸÷¤ò¤è¤ê¥ê¥¢¥ë¤Ë¤¹¤ë | ¤ª¹¥¤ß |
Lens Dirt | ¥×¥ì¥¤¥ä¡¼¤ÎÌܤǤ¢¤ë¥«¥á¥é¤Ë±ø¤ì¤¬¤Ä¤¤¤Æ¤¤¤ë¤è¤¦¤Ë¸«¤»¤«¤±¤Æ°ì¿Í¾Î»ëÅÀ¤ò¤è¤ê¥ê¥¢¥ë¤Ë¤¹¤ë | ¤ª¹¥¤ß |
Motion Blur | ¥â¡¼¥·¥ç¥ó¥Ö¥é¡¼¡£¥«¥á¥é¤òÆ°¤«¤·¤¿¤È¤¤Ë»ÄÁü´¶¤ò½Ð¤¹¤« | ¤ª¹¥¤ß |
Sun Shafts | ÂÀÍۤθ÷¤Î¤Þ¤Ö¤·¤µ¤ò½Ð¤¹¤« | ¤ª¹¥¤ß |
Sharpen | ²èÌ̤ò¤è¤ê¤¯¤Ã¤¤ê¤È¸«¤»¤ë¤« | ¤ª¹¥¤ß |
Vignetting | ²èÌ̤ζù¤ò°Å¤¯¤µ¤»¤ë¤« | ¤ª¹¥¤ß |
̾¾Î | ÆâÍÆ | ¥ª¥¹¥¹¥áÀßÄê |
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Occlusion Culling | ÊɤÎ΢¦¤ä¼«Ê¬¤Î»ëÅÀ¤«¤é¸«¤¨¤Æ¤¤¤Ê¤¤½ê¤ÎÉÁ¼Ì¤òÈóɽ¼¨¤µ¤»¤ÆÉé²Ù¤ò·Ú¸º¤µ¤»¤ë¡£(¾ì¹ç¤Ë¤è¤Ã¤Æ¤Ï²èÌ̲óž»þ¤Ë¥é¥°¤¬À¸¤¸¤ë²ÄǽÀ¤â¤¢¤ê) | ON |
Contact Shadows | Áð¤Ê¤É¤ÎºÙ¤«¤¤¥ª¥Ö¥¸¥§¥¯¥È¤ËÂФ·¤Æ±Æ¤òɽ¼¨¤µ¤»¤ë | ¤ª¹¥¤ß |
Sustain Pedal Support | ¥É¥é¥àÅù¤Î¤Ù¥À¥ë¤¬¤¢¤ë³Ú´ï¤ÎMIDIÆþÎϤò¥µ¥Ý¡¼¥È¤¹¤ë | ¤ª¹¥¤ß |
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